A Walk in the Woods is a piece of experimental multimedia consisting visually of images of the Hudson Valley processed through mid-90s computer graphics and aurally of field recordings, monologues, musical motifs, and songs. All of these elements are combined with the use of a game engine to create an interactive experience reminiscent of the MS-DOS video games of the mid to late-90s. Working on this project allowed me to both turn away from the discouragement caused by my unrealized musical plans and return to a place where I had once felt comfortable exploring my curiosity in the topics of media, games, literature, and nature. In pursuing this project, where music is only a fraction of the finished product, I have cast aside my biases toward any specific artistic medium and instead created an experience that (I hope) is greater than the sum of its parts. It has allowed me to incorporate all of my interests into one artistic pursuit: Whether that be studio recording, watercolor painting, journaling, hiking, meditation, composing chamber music, coding, or stargazing, it can all be found here, in A Walk in the Woods.